POWERS

CHI BOOST - Inami's already impressive chi can be used to replenish that of others, or himself. He can completely restore a person's drained chi, which results in temporary fatigue to Inami, or remove a person's mental and physical fatigue at no cost to himself.. This is how he keeps going when berserk, and how he goes for long periods of time without sleep. The only real limitation on the power is that it requires Inami to close to his target... Aura to aura contact is usually close enough.

ACCELERATED HEALING - In addition to being tireless, and almost impossible to kill, damage-wise, Inami heals faster than other seishi... A lot faster. Paper cuts heal immediately, bruises purple and disappear within minutes or hours... Major wounds, that should take weeks or months to heal, take days... A badly broken arm, for instance, would heal in about three days.

ENDURANCE - Inami is tough. He can shrug off damage that would incapacitate or kill most people, from fifty-foot drops to the ground, to sword wounds.

CHI SENSE - Inami's chi senses are limited, at best... They only work under two conditions: First, if he's using his chi boost, his chi sense lets him know just how much chi the other person has/needs. Second, when he's berserk, he can sense the hostile intent of other people... This lets him know who to attack, as well as giving him a limited warning of attacks, especially chi-based ones.


DISADVANTAGES

BERSERKER - When Inami gets angry... Really, really angry, he descends into a berserker rage... He becomes a savage combatant, although his attacks are limited to two kinds of opponents in this mode... Those who are carrying obvious, visible weapons, and those his chi sense identify as being hostile towards him. It is possible for Inami to willingly 'work' himself into a berserk, but it's not easy.

TEMPER - Speaking of Inami getting angry... Well, that's easy for him to do. His temper isn't always short... But it's usually a flash temper, especially with people he doesn't like. When he gets angry, he tends to get immediately violent, so running is usually advisable. If he gets derailed, the object of his vendetta is safe for the moment... But don't think that just because he's stopped means he's forgotten, or forgiven.

OBSESSIVE/COMPULSIVE - 'Addictive' behaviors are dangerous to Inami. Unless he keeps himself disciplined, he could easily fall under the sway of alcohol, drugs, money, power... He's almost incapable of exercising moderation... He could really use someone to babysit him.

ONE-TRACK MIND - Inami tends to focus on one thing at a time, his total concentration given to the task at hand. On the upside, it means that anything he does, he does meticulously well, due to his obsessive focus on the task. However, it means he doesn't derail easily, and has trouble adapting to a change in the situation, or a need to alter the route from point A to point B in the task... It's better to give him a sequential list of things to do, than an unsorted one.

ENEMIES - As a shichiseishi, Inami has people out to get him, just because of who he is.

DUTY - As a Genbu seishi, Inami's duty is to protect the Genbu no Miko.

FOOD - In order to keep going, Inami has to eat a lot of food. He easily matches Miaka for appetite, and can often be sidetracked/bribed with food.

OVERCONFIDENT - Inami's opinion of his own skills and powers is a little on the high side. He's cocky, especially around Zodiac seishi, and it quite convinced he can handle himself in a fight. Of course, it doesn't help much that he's usually right.